74 lines
1.9 KiB
Plaintext
74 lines
1.9 KiB
Plaintext
====== NPC Supply Chains ======
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CoalGov NPCs use Citizens and are managed with:
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/cgnpc
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===== Farm-To-Market Example =====
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Select a polygon around the farm with ''/claim wand'', then create an NPC zone:
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/cgnpc zone create farm
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Create workers and a trader in that zone:
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/cgnpc create worker Farmer farm
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/cgnpc create worker Baker farm
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/cgnpc create trader Marketman farm
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The default supply chain is:
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* Farmer scans the farm zone for mature WHEAT, CARROTS, POTATOES, and BEETROOTS.
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* Farmer walks to mature crops, harvests drops into NPC inventory, and replants if it has the seed or crop item.
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* Baker pulls WHEAT from same-zone NPC inventories.
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* Baker consumes 3 WHEAT to produce 2 BREAD.
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* Workers keep a reserve and move surplus output to same-zone traders.
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* Players can haggle with traders for stocked goods.
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Example player trade:
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/cgnpc list
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/cgnpc haggle <traderId> buy BREAD 8 8
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===== Configuration =====
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Worker roles are matched by NPC name under ''npc.worker.roles''. For example, an NPC named ''Farmer Joe'' uses the ''farmer'' role.
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npc:
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worker:
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tick_interval_seconds: 20
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roles:
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farmer:
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behavior: FARM
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output_material: WHEAT
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output_amount: 4
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crops:
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- WHEAT
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- CARROTS
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- POTATOES
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- BEETROOTS
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replant: true
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baker:
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behavior: CRAFT
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output_material: BREAD
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output_amount: 2
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inputs:
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WHEAT: 3
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farm:
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action_distance: 3.0
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max_scan_blocks: 512
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supply_chain:
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max_transfer_per_tick: 64
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source_reserve: 16
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worker_output_reserve: 16
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traders_accept_outputs: true
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trader_restock_target: 256
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Admins can seed inventories with:
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/cgnpc stock <id> <material> <amount>
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and fund trader purchases with:
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/cgnpc funds <id> <amount>
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