====== NPC Supply Chains ====== CoalGov NPCs use Citizens and are managed with: /cgnpc ===== Farm-To-Market Example ===== Select a polygon around the farm with ''/claim wand'', then create an NPC zone: /cgnpc zone create farm Create workers and a trader in that zone: /cgnpc create worker Farmer farm /cgnpc create worker Baker farm /cgnpc create trader Marketman farm The default supply chain is: * Farmer scans the farm zone for mature WHEAT, CARROTS, POTATOES, and BEETROOTS. * Farmer walks to mature crops, harvests drops into NPC inventory, and replants if it has the seed or crop item. * Baker pulls WHEAT from same-zone NPC inventories. * Baker consumes 3 WHEAT to produce 2 BREAD. * Workers keep a reserve and move surplus output to same-zone traders. * Players can haggle with traders for stocked goods. Example player trade: /cgnpc list /cgnpc haggle buy BREAD 8 8 ===== Configuration ===== Worker roles are matched by NPC name under ''npc.worker.roles''. For example, an NPC named ''Farmer Joe'' uses the ''farmer'' role. npc: worker: tick_interval_seconds: 20 roles: farmer: behavior: FARM output_material: WHEAT output_amount: 4 crops: - WHEAT - CARROTS - POTATOES - BEETROOTS replant: true baker: behavior: CRAFT output_material: BREAD output_amount: 2 inputs: WHEAT: 3 farm: action_distance: 3.0 max_scan_blocks: 512 supply_chain: max_transfer_per_tick: 64 source_reserve: 16 worker_output_reserve: 16 traders_accept_outputs: true trader_restock_target: 256 Admins can seed inventories with: /cgnpc stock and fund trader purchases with: /cgnpc funds