Add real farm worker harvesting
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@@ -73,4 +73,4 @@ Craft a CoalGov Super Furnace with a furnace in the center and stone in the eigh
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* /cgnpc haggle <id> <buy|sell> <material> <amount> <offer> - negotiate with a trader.
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* /cgnpc list - list NPC zones and CoalGov NPCs.
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Worker roles are matched from the NPC name. By default, a worker named ''Farmer'' produces wheat, a worker named ''Baker'' consumes wheat to produce bread, and workers move surplus output to traders in the same NPC zone.
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Worker roles are matched from the NPC name. By default, a worker named ''Farmer'' harvests and replants mature crops in its zone, a worker named ''Baker'' consumes wheat to produce bread, and workers move surplus output to traders in the same NPC zone.
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@@ -18,7 +18,8 @@ Create workers and a trader in that zone:
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The default supply chain is:
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* Farmer produces WHEAT.
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* Farmer scans the farm zone for mature WHEAT, CARROTS, POTATOES, and BEETROOTS.
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* Farmer walks to mature crops, harvests drops into NPC inventory, and replants if it has the seed or crop item.
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* Baker pulls WHEAT from same-zone NPC inventories.
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* Baker consumes 3 WHEAT to produce 2 BREAD.
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* Workers keep a reserve and move surplus output to same-zone traders.
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@@ -38,13 +39,24 @@ Worker roles are matched by NPC name under ''npc.worker.roles''. For example, an
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tick_interval_seconds: 20
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roles:
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farmer:
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behavior: FARM
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output_material: WHEAT
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output_amount: 4
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crops:
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- WHEAT
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- CARROTS
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- POTATOES
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- BEETROOTS
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replant: true
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baker:
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behavior: CRAFT
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output_material: BREAD
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output_amount: 2
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inputs:
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WHEAT: 3
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farm:
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action_distance: 3.0
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max_scan_blocks: 512
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supply_chain:
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max_transfer_per_tick: 64
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source_reserve: 16
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