Improve roads, cabins, forests, and woodland communities
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@@ -71,7 +71,9 @@
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BLOCK_CLAY = 58,
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BLOCK_SEAGRASS = 59,
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BLOCK_IRON_BARS_NS = 60,
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BLOCK_IRON_BARS_EW = 61
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BLOCK_IRON_BARS_EW = 61,
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BLOCK_SPRUCE_STAIRS_N = 62,
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BLOCK_SPRUCE_STAIRS_S = 63
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};
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struct trail_segment;
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@@ -112,5 +114,7 @@ void worldgen_prepass(worldgen_ctx *ctx, int min_x, int max_x, int min_z, int ma
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void worldgen_free_trails(worldgen_ctx *ctx);
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int worldgen_debug_biome(worldgen_ctx *ctx, int x, int z);
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double worldgen_debug_redwood_mask(worldgen_ctx *ctx, int x, int z);
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double worldgen_debug_community_strength(worldgen_ctx *ctx, int x, int z);
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int worldgen_debug_bridge_site(worldgen_ctx *ctx, int x, int z, int dir_x, int dir_z);
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#endif
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