Add newer CoalGov update
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@@ -76,6 +76,12 @@ Admins can grant a divining rod for testing:
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/coalgov admin rod
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Admins can grant centralized utility items and synthetic mobs:
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/coalgov admin furnace
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/coalgov admin mob wandering_trader [count]
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/coalgov admin mob trader_llama [count]
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===== Admin Bypass Mode =====
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Admins normally play under the same build, marker, and mining restrictions as citizens.
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@@ -98,6 +104,45 @@ After editing market config, run:
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Existing market stock is stored in SQLite and is not reset by reload.
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===== NPC Household Setup =====
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Create the NPC and then set its home, work site, and role:
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/cgnpc create worker Farmer farm
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/cgnpc home <id>
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/cgnpc work <id>
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/cgnpc role <id> farmer
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/cgnpc needs <id>
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Homes and work sites use the admin's current location. Workers return home at rest time or when hunger is too low. During work hours they move toward the work location and perform the role configured under ''npc.worker.roles''.
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NPCs need food if ''npc.needs.enabled'' is true. Seed worker inventories or fund accounts as needed:
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/cgnpc stock <id> BREAD 16
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/cgnpc funds <id> 25
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If an NPC has no food in inventory, it can request food from same-zone NPCs or buy configured food from the market using its own account.
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===== Super Furnaces and Synthetic Diamonds =====
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On this server the CoalGov Super Furnace recipe is disabled so the Ministry can control synthetic diamond production. Admins grant furnaces with:
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/coalgov admin furnace
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When enabled in config, Super Furnaces can convert 40 COAL input into 1 DIAMOND.
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===== Lottery =====
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Players can buy tickets with:
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/coal lottery buy [tickets]
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Admins draw with:
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/coal lottery draw
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The house edge is enforced in code. The payout defaults to 90%, is capped at 95%, and always leaves at least 1 Coal Cent for the treasury if tickets were sold.
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===== Reloading Config =====
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After editing plugins/CoalGov/config.yml, run:
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